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Ancient Inscriptions
Returns to Firn Night
Punishing Gray Raven

Ancient Inscriptions

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Returns to Firn Night

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Punishing Gray Raven

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Ancient Inscriptions
Returns to Firn Night
Punishing Gray Raven


Punishing: Gray Raven (“战双帕弥什”, P:GR) is an online, free-to-play, 3D action role-playing mobile game developed and published by Kuro Game (库洛游戏) (广州库洛游戏, KuroGames inc., Guangzhou) based on the game engine Unity3D. The game is the second production of Kuro Game's "Twintails in Battlefield" (“战场双马尾”) franchise, and was first released in China on December 5, 2019 for Android and iOS. The global version of the game was released on July 16, 2021.

The story is set in a post-apocalyptic world in which mankind is almost extinct. Earth has been conquered by a robotic army—the Corrupted—twisted and warped by a biomechanical virus known as the Punishing Virus. The last survivors have fled into orbit, aboard the space station Babylonia. As commandant of the Gray Raven unit, you are tasked with assembling the greatest cyborg soldiers the world has known in order to push back the Corrupted, reclaim the Earth, and unravel the truths behind the Punishing Virus.

Punishing: Gray Raven has released in five different regions so far—China, Taiwan, Japan, Korea, and Global (North America, Europe, Asia-Pacific servers)—and features famous voice actors and actresses speaking Chinese (Mandarin), Chinese (Cantonese), and Japanese. The game currently has multiple clients that can be downloaded, supported on iOS, Android, and emulators such as BlueStacks and MuMu.

This game provides examples of

  • After the End: The Punishing virus has left the world devastated, leaving various robots and post-humans to battle to see who will inherit the Earth.
  • Beach Episode: 2020's Grand Blue event, preceded by the Memories on Venus Beach short story, where Gray Raven squad explored an abandoned beach side resort and amusement park. (And of course, several characters got new swimsuits to commemorate the event.)
  • Bullet Time: Similar to Bayonetta, a correctly timed dodges causes enemies to temporarily slow to a crawl, allowing players a chance to land some free hits. Furthermore, any special attacks performed at this time will be at their highest value, as if they were fully combined.
  • Elemental Powers: Certain attacks have properties besides physical damage. There is fire, ice, and lightning, as per usual, but other elements, like Dark damage, also exist. Elemental Rock–Paper–Scissors is also in play as a result, with different enemies being weak or resistant to certain damage types.
  • An Interior Designer Is You: Punishing's barracks system allows for rooms to be decorated to resemble other places. Classy pub? Sure. Chinese restaurant? Of course. Austere funeral service? Well, why not?
  • Limit Break: All constructs have a meter under their health that can be filled and then expended for one particular high-powered attack. They shouldn't be considered Finishing Moves, given the durability of enemies. Fire them off as quick as you can for free and safe damage. Other constructs use the meter to activate a Super Mode, rather than a single attack.
  • Me's a Crowd: Each construct variation are considered separate characters, meaning there's nothing preventing a player from assembling a team with two, or even three of the same character.
  • Play as a Boss: Certain hidden chapters include an opportunity to play from the perspective of bosses like Berserk/Dark Kamui and Roland. The former example eventually became Promoted to Playable as Camu.
  • Sprint Meter: Punishing's dodges are fueled by a regenerating meter, to prevent players from trying to avoid attacks by just spamming evasive moves over and over.
  • Unexpected Gameplay Change: Every so often the game's special events toss in wrinkles into the typical hack-and-slash fare. Eternal Engine had a short chapter involving a driving sequence, while Kowloong Metropolis had rudimentary stealth sequences, including activating distracting props, stealthy walking, and Back Stabs.

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