Punishing: Gray Raven (“战双帕弥什”, P:GR) is an online, free-to-play 3D action role-playing mobile game developed and published by Kuro Game (库洛游戏) (广州库洛游戏, KuroGames inc., Guangzhou) based on the game engine Unity3D. The game is the second production of Kuro Game's "Twintails in Battlefield" (“战场双马尾”) franchise, and was first released in China on December 5, 2019 for Android and iOS.
The story of game were centered around the post-apocalyptic world environments that were occupied by corrupted cybernetic enemies; which are infected by the virus called the "Punishing". As the commander of Gray Raven squad, you will lead your squad to fight against the infected and other opposite force on Earth and retaking the planet.
The game feature three types of languages as of current version: Chinese (Mandarin), Chinese (Cantonese), and Japanese—with famous voice actors and actresses across the two nations. Current version of the game have multiple clients that can be downloaded— based on different platforms that gamer can gain access to.
This game provides examples of[edit | edit source]
- After the End: The Punishing virus has left the world devastated, leaving various robots and post-humans to battle to see who will inherit the Earth.
- Beach Episode: 2020's Grand Blue event, preceded by the Memories on Venus Beach short story, where Gray Raven squad explored an abandoned beach side resort and amusement park. (And of course, several characters got new swimsuits to commemorate the event.)
- Bullet Time: Similar to Bayonetta, a correctly timed dodges causes enemies to temporarily slow to a crawl, allowing players a chance to land some free hits. Furthermore, any special attacks performed at this time will be at their highest value, as if they were fully combined.
- Elemental Powers: Certain attacks have properties besides physical damage. There is fire, ice, and lightning, as per usual, but other elements, like Dark damage, also exist. Elemental Rock–Paper–Scissors is also in play as a result, with different enemies being weak or resistant to certain damage types.
- An Interior Designer Is You: Punishing's barracks system allows for rooms to be decorated to resemble other places. Classy pub? Sure. Chinese restaurant? Of course. Austere funeral service? Well, why not?
- Limit Break: All constructs have a meter under their health that can be filled and then expended for one particular high-powered attack. They shouldn't be considered Finishing Moves, given the durability of enemies. Fire them off as quick as you can for free and safe damage. Other constructs use the meter to activate a Super Mode, rather than a single attack.
- Me's a Crowd: Each construct variation are considered separate characters, meaning there's nothing preventing a player from assembling a team with two, or even three of the same character.
- Play as a Boss: Certain hidden chapters include an opportunity to play from the perspective of bosses like Berserk/Dark Kamui and Roland. The former example eventually became Promoted to Playable as Camu.
- Sprint Meter: Punishing's dodges are fueled by a regenerating meter, to prevent players from trying to avoid attacks by just spamming evasive moves over and over.
- Unexpected Gameplay Change: Every so often the game's special events toss in wrinkles into the typical hack-and-slash fare. Eternal Engine had a short chapter involving a driving sequence, while Kowloong Metropolis had rudimentary stealth sequences, including activating distracting props, stealthy walking, and Back Stabs.
Registration Guide[edit | edit source]
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