Punishing: Gray Raven Wiki
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A frame Karenina developed for the low-gravity environment on the Moon. The core power system is equipped with a cutting-edge miniaturized gravitation device, allowing for short-term air mobility.



Specialty

  • Burst: Deals massive DMG in a short time.
  • Resistance Reduction: Able to reduce the Resistance of enemies.


Profile & Secret[]

Spoilers
Trust Level Profile Data Secret
1 Unlike most Engineering Force frames, Karenina opts for a design that features higher power output and a more durable internal structure rather than a design convenient for precision maneuverability. "With determination, precision maneuverability can be easily achieved, but power output is different. You can't make up for it." Although it sounds like a forced argument, no Engineering Force members object to this in word or heart.
2 Few people know that in addition to engineering projects, Karenina also has expertise in frame design for Constructs. However, she was not accepted into any of the frame design organizations mainly because her designs "required a high budget" or "had unnecessary high performance." The reason behind such designs is that Karenina is always prepared to fight in the most dangerous places. At the beginning of her modification, she didn't expect Kurono would accept all her outrageous demands. And as a result, the backup plan she prepared was never used.
The only design proposal rejected was the one created based on her personal preference-an Inver-Device that is twice as large as the current one. The argument was settled with Karenina's compromise, after the person showed her a scenario where the wearer had to crouch down to pass through the doorway after installing the Inver-Device.
3 The Engineering Force can be roughly divided into two parts-the maintenance team in charge of Babylonia maintenance and the reconstruction team that works on the reconstruction projects on the surface. The first mission Karenina received after joining the Engineering Force was to rebuild the ruins in an area, where the slums she and her grandfather once lived in happened to be. To reduce the tragedies of the Corrupted attacking human settlements, after becoming the captain, Karenina chose not to stay in Babylonia like her predecessors but to travel frequently between the two teams. Members of the Engineering Force can hear their captain and vice-captain arguing almost every day. Although it sounds like Karenina is winning, Teddy is also impeccable. Currently, Karenina's win-loss ratio against Teddy is 126:382.
Even in Babylonia, people like Karenina who have pursued education after becoming Constructs were very rare, not to mention that she graduated with the highest score among all students in her major.
4 Even though Karenina does not fight on the frontlines as often as the Task Force members, she is always searching for a glimmer of hope on the battlefield of technology. Fortunately, Karenina is never alone in this fight. She races against time with her "warriors." Battling difficulties is her responsibility as the captain and her source of pride. During her study, Karenina tried learning musical instruments and eventually chose to learn the drums. Her vocal teacher at the time described the sound as "the beats that strike the soul" and soon after that, advised her to quit in a gentle manner.
To adapt to the new combat style, Karenina has to go through high-intensity zero-gravity and hyper-gravity training every day. The biggest struggle to overcome is to avoid being hit by her two ponytails in the face during the spin.
5 "Destruction is not an end, it's a means." Karenina doesn't take pleasure in destroying things for the sake of it. In fact, she approaches it with great caution. Once she determines that destruction is necessary, she will completely destroy her target in order to rebuild a beautiful new world in its place. The Blast Hammer was intentionally designed to retain the capability of launching projectiles, so that Karenina can still "bring back her good old days" from time to time. As her shooting targets are usually the ruins that need to be demolished, this leisure activity of hers has actually saved a large amount of money that would otherwise be spent on demolition machinery.
Due to the slight difference between the simulated gravity on the Moon and Babylonia, Karenina often hit the ceiling for exerting too much force when she first arrived on the Moon.
6 On the path to the future, hope always appears in her sight. Karenina is never short of the courage to seize hope despite struggles, and this bravery has propelled her forward. Now, she has gained another kind of courage and confidence-the courage to destroy the hope in her hands, and the confidence to rebuild it anew. When Karenina was back to Babylonia, it took her some time to get used to the simulated gravity there. She acted gently even when walking. Surprised by her overly delicate movements, members suggested her to get more rest.
 For a long time, Karenina didn't understand why people kept looking at the top of her head while talking to her, until the Gray Raven Commandant explained that her Inver-Device shook back and forth when she talked.
7 Karenina seems to become more "candid" than before. When Bianca pointed this out with relief, Karenina explained that it was only a self-abandonment behavior because she couldn't turn off the emotional perception function of her Inver-Device.
8 Tip for getting leave approved in the Engineering Force: Leave applications have at least 30% more chance to be approved when Gray Raven's Commandant is at the Engineering Force. -Teddy


Skills[]


Orb - Scire - Red



Comet Propulsion

Karernina: Scire wields the blast hammer to release anti-gravity energy and push herself forward, dealing 190/380/570% Dark DMG to the unit before her.


Orb - Scire - Yellow



Gravity Beacon

Automatically uses a 3-Ping version of this attack upon switch-in.

Karenina: Scire jumps up into the air for the blast hammer to transform into a cannon to fire a gravity shot against the ground to temporarily snap enemies around her and slow them down, dealing 150/300/450% Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance by 15% for 3s. Meanwhile, Karenina gains an anti-gravity shield equal to 3/6/10% of her max HP. This anti-gravity shield can be stacked up to 50% of her max HP. If Karenina pings any Blue or Yellow Orb while launching an attack, she will stay in the attack status and attack again, dealing damage based on the number of the orbs pinged


Orb - Scire - Blue



Meteor Track

Karenina: Scire jumps up into the air for the blast hammer to transform into a cannon to fire a gravity shot forward to snap the enemies on the path, dealing 220/440/660% Dark DMG. If Karenina pings any Blue or Yellow Orb while launching an attack, she will stay in the attack status and fire a shot again, dealing damage based on the number of orbs pinged.


Attack - Scire - Basic



Meteor Hammer

Basic Attack: Deals 500% Dark DMG in total.


Attack - Scire - Signature



Starshatter Horizon

Signature Move: Spends 160 Signature Energy to cast. Karenina: Scire leaps toward the ground and hits the enemy with the blast hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon Deals 1200% Dark DMG in total. If Karenina: Scire is in the anti-gravity status when this is cast, she will exit the status right after it is cast.


QTE



Dawn Fall

QTE: Karenina: Scire hammers the ground, dealing 600% Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance by 15% for 12s.


Passive - Scire - Core



Tank

Atacks lower the target's Extra DMG Reduction by 20% for 5 seconds.


Passive - Awakening



Ultima Awaken

Gains 3 Signal Orbs when entering battle.


Passive - Scire - Core



Space Walk

Core Passive: When Karenina: Scire has at least one set of 3-Ping among the Signal Orbs (up to 8 Signal Orbs), press and hold the Basic Attack button to start charging and consume 3-Pings continuously, with each set of 3-Ping granting 20 Anti-gravity Energy, up to two sets of 3-Pings. When charging, Karenina gains Super Armor and cannot dodge while gaining 50%/80%/90% Extra DMG Reduction based on the number of the sets of 3-Pings consumed. After that, Karenina launches a Leap Attack, jumps up into the air, deals 750% Dark DMG, and enters the Anti-gravity status. When two sets of 3 Pings are consumed during the charging, the Leap Attack will have 200% more Base DMG. When in the Anti-gravity status, Karenina will gain Super Armor and 50% more Extra DMG Reduction. When Karenina is in mid-air, keep tapping the Basic Attack button to cast Radiant Whirlwind to deal 10.29% Dark DMG with each Basic Attack launched increasing Karenina's airborne duration and spin speed. Upon landing, Karenina will trigger Gravity Overload, gain 20 Signature Energy, and deal 300% Dark DMG. If the Anti-gravity Energy is no less than 20, Karenina will automatically jump up into the air at the cost of 20 Anti-gravity Energy and exit the Anti-gravity status when the Anti-gravity Energy is below 20. Each Radiant Whirlwind cast will grant 7 Kinetic Energy, and each Basic Attack speed-up will grant 21 Kinetic Energy, up to 999 Kinetic Energy in total. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting Karenina 0.12% Base DMG, up to 100%. When Karenina is in the Anti-gravity status, tap Dodge to cast Airborne Spin at the cost of double the Dodge Gauge value, snap and knock back enemies around Karenina, dealing 200% Dark DMG and restoring 20 Anti-gravity Energy and 20 Signature Energy. (Can only be triggered 1 time every 10s). Upon a successful dodge, Karenina casts Returning Repulsion to snap and knock back enemies around her, dealing 400% Dark DMG and restoring 500 more Dodge Gauge value. (Can only be triggered 1 time every 10s). When Karenina triggers the Matrix, press and hold the Basic Attack button to start charging, automatically consume Matrix, and any ping will be considered as a set of 3-Ping.
Karenina-Radiant Daybreak-Core Passive Activation


Passive - Scire - Leader



Leader - Visionary

Dark DMG of all members increases by 10% and Tank Omniframes' DMG increases by 5%.


Passive - Scire - S



Faint Light

Level 1 - Unlocks at S5

Karenina: Scire gains an Anti-gravity Shield equal to 10% of max HP for every set of 3-Ping consumed when charging.

Level 2 - Unlocks at SS
Upon dealing damage, inflicts a 3-second Chain Fusion effect that will reduce the target's Dark Resistance by 15%. When Karenina: Scire starts charging, the Signal Orbs will be rearranged in the order of red, blue, and yellow.


Passive - Scire - SS



Banishing Sunglow

Level 1 - Unlockst at SS3

Charging consumes one more set of 3-Ping. Upon the third 3-Ping, the base damage of Leap Attack and Radiant Whirlwind will increase. When Starshatter Horizon is cast, a Thermal Field will be generated, dealing Dark DMG once to targets encountered and inflicting a 10-second Chain Fusion effect.

Level 2 - Unlockst at SSS
When in the Anti-gravity status, Karenina: Scire deals more Dark DMG. Upon dealing damage, reduces the target's Extra DMG Reduction by 5%. Press and hold Basic Attack to start charging and immediately activate QTEs that are not in cooldown. Radiant Whirlwind's spin speed will automatically increase.


Passive - Scire - SSS



Unquenchable Willpower

Level 1 - Unlockst at SSS3

When a teammate casts their Signature Move, it will provide a set of 3-Ping to Karenina: Scire who is on standby. (Each teammate can only trigger this once upon entering the field.) Charging can consume one more set of 3-Ping. Upon the fourth 3-Ping, the base damage of Leap Attack and Radiant Whirlwind will increase by 600% and 200% respectively.

Level 2 - Unlockst at SSS6
Radiant Whirlwind gains 30% Extra DMG Bonus.

Level 3 - Unlockst at SSS+
Starshatter Horizon gains 40% Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time when you switch to her.



Alternate Coatings[]

Character Select[]

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